30XX 0.22 Patch Notes - July 14, 2021
Hello! Today's 30XX 0.22.0 patch adds a tremendous number of new Augs (41!) to 30XX, more than doubling the available Aug pool. It includes 15 returning Augs from 20XX and 26 brand new ones, including 12 character-specific Augs that can only be found by a specific character.
Our goals with today's push are threefold:
Increase the game's Aug pool diversity so each run is more unique
Reduce reliance on "pure stat" Augs by introducing several Augs that increase damage, speed, and survivability either by changing the player's playstyle or offering tradeoffs
Lean into the differences between Ace and Nina and introduce a category of Augs that buff unique aspects of each character (instead of forcing all Augs to do *something* for both characters)
We'll continue to work on this in upcoming patches - we're far from finished with the Aug pool, and have lots to do with the Core Aug pool as well.
Note: Some of today's new Augs might be too powerful - while not everything in 30XX will be perfectly balanced (by design!), we'll rein some of these in if they're a little too spicy.
Second note: There's a known issue right now where some players are experiencing stutter/slowdown issues with VSync off at very high framerates. We're working on fixes - it's likely we're able to push a potential fix to the publictest branch before 0.23 (next patch). In the meantime, using an FPS limiter or turning VSync on/playing in a borderless window should work around the problem for the time being.
Thanks for playing!
GAME CHANGES & FIXES:
Added 41 new Augs, including:
26 brand-new-to-30XX Augs, including 6 Ace-specific Augs and 6 Nina-specific Augs, and
15 returning Augs from 20XX!
Note: Some of these Augs still have placeholder (PH) icons. We'll likely patch these icons in later in the week.
Added a new HUD area for active effects on the player. Autotank status will also display here while it's unused.
Fixed a rare crash when picking up a Prototype with Grab Bag or Archive in online play after finding Prototype Resonator.
Updated & added lots of new SFX.
Echo Shell now uses a more generous projectile counter hitbox that more closely matches the visual. (This is a buff.)
Lucavi's third Kunai hit (projectile) now counts as a "combo last hit" for Ace Energy recovery purposes.
Lucavi's Unleash Blade now costs 2 NRG to activate.
Negation Pulse + Persist now properly removes existing shield projectiles when spawning new ones.
Ace's Unleash Blade now properly updates on the HUD as he switches Weapons.
Fixed an issue that could cause Hoot Omega to teleport instead of flying away. (Still chasing down an issue that causes him to die early - I might have incidentally fixed this, but please tell me if you still see Hoot vanish.)
Prototype Resonator now properly works with the Nutfinder Prototype Blessing.
Fixed an issue that could cause Hoot Omega's health bar to be a little shy sometimes.
Fixed Deepverse's Giant Snake miniboss showing explosions in the wrong place after being defeated.
Rewrote some old bad charge-shot sound effect code so it should behave a little better.
Fixed an issue where destroyed Sound Alarms (Echocave diagonal shooter hazard) wouldn't disappear after being destroyed by certain Powers.
Fixed an issue where quickly killing Legacy before he can absorb his remaining Shapes would leave the Shapes visible on screen.
Fixed an issue where Contemplate Rooms could spawn Megavoids on top of one another (making it look like they'd ignore projectile damage).
Fixed an issue where Frail Glory wasn't properly updating its animation on landing or exploding in lava.