游戏介绍

《地痞街区》是由Madguy制作发行的像素游戏,游戏内玩家将扮演一名地痞流氓,在街区中选择一块区域,使用你的武器来打倒一些企图侵占你领土的敌人。

游戏视频

游戏截图

更新日志

Version 95

UI / Controls

Fix for Nintendo Switch button icons appearing reversed (i.e. A=B, X=Y)

Fix for NPCs not displaying "Empty" if the player pickpockets them when they have nothing in their inventory

Fix for player having incorrect physics if they fall into a hole while on ice, and are spawned back onto the ice

Items

Custom characters start with armor automatically equipped

Fix for player being able to do extra damage to ghosts by shooting Ghost Gibber beam in short bursts

Fix for player not being able to shoot the Ghost Gibber past doors and windows that had been destroyed

Player cannot steal Gas Mask off NPCs' heads

Status Effects / Traits / Special Abilities

Fix for Shapeshifter getting white eyes instead of red after being released from Mind Control

Antidote cures Withdrawal status

If player is not able to hit an NPC with Mind Control bullet (due to Class Solidarity, etc.), the explosion cannot hit the NPC either

Fix for Zombie Phlegm and Mind Control Bullets sometimes auto-aiming toward objects that they can't affect

Fix for players not retaining Confused status properly after Possessing or Depossessing an NPC

Killer Robot's Tank-Like trait replaced with Unstoppable-ish

Players who are Possessing an NCP can cause that NPC to die by traversing broken glass, rather than health not going below zero

Fix for players being offered Crooked when they have handcuffs, but do not have The Law

Player cannot receive Scumbag Slaughterer when swapping traits

Fix for some cases where multiplayer client with Fair Game would not cause NPCs to become scared and run away

Fix for Jock sometimes Chaaarging infinitely into an object that should be breakable

Fix for Zombified NPCs not being able to transform into a Werewolf

Chaaarging into NPCs or using Electro Touch while Zombified will infect the NPC

Stats / Unlocks

Player receives skill points for navigating Mind Controlled NPCs into holes

Missions

NPC Ghosts in custom chunks cannot be classified as Important since this can break a run if they need to be neutralized for a mission

Player can buy Slave from Slavemaster for “Free the Slave” mission regardless of whether there is technically space in the player’s party for another member

Big Quests

Fix for NPCs being classified as witnesses on Assassin Big Quest if the Assassin's target is killed a second time after being Zombified

Arrow appears above Musician's head in final level during Bouncer's Big Quest

NPCs who have been challenged to a fight for Wrestler’s Big Quest will pronounce the fight “not fair” if they become Mind Controlled

NPCs who have been challenged to a fight for Wrestler’s Big Quest will stop the fight if they end up joining someone’s party mid-fight

Player cannot be assigned optional missions in buildings where Goon's Big Quest takes place

Artificial Intelligence

Fix for Cops becoming hostile toward the player for hacking the Killer Robot

Fix for NPCs not becoming Loyal when the player breaks them out of prison using Chaaarge

Fix for hostile NPCs not fighting each other when spawned into a prison room together mid-game

Fix for Big Quest target NPCs becoming hostile toward their friends too easily

Fix for Cops becoming hostile toward players who pickpocket NPCs while invisible

Fix for Friendly NPCs running away from players with Fair Game

NPCs do not immediately become hostile toward the player for accidentally hitting them with the Ghost Gibber

Fix for NPCs who have been told to stand guard running back to player after becoming Dizzy, Frozen or Electrocuted

Fix for party members who are assigned to attack an NPC, not actually attacking that NPC if the player runs far enough away

Fix for NPCs not joining the player’s party while they are in a fight for the Wrestler’s Big Quest

Fix for NPCs in buildings where an optional quest exists sometimes being Annoyed with player due to Suspicious

Fix for NPC Bounty Hunters who are initially hostile toward the player at the beginning of the level not drawing their weapons upon seeing the player

Fix for certain cases where NPCs would become hostile toward the player and then proceed to ignore them instead of battling or fleeing

Text

Fixed a typo in Wrong Building

Corrected “Enraged” description

Multiplayer

Fix for cases where NPC position could be desynced in online multiplayer when it is released from Mind Control

Fixed awkward interactions between Mind Controlled NPCs on multiplayer client and hazardous objects like Barbed Wire

Fix for incorrect particle effect sometimes appearing on client when host player melee-hits an NPC

Fix for multiplayer client being able to produce clones of themselves during high lag while depossessing an NPC

Engine

Updated game engine to Unity 2019.4.28f1

中文设置

SETTINGS-Language-中文-OK-重启

版本介绍

v95|整合全DLC|容量380MB|官方简体中文|支持键盘.鼠标.手柄